Wednesday, September 16, 2015

Bits and Bobs, This and That

Narcotics Warehouse, India


Refuge --> Narcotics Warehouse

My main activity of late has been testing how quickly I can run Serpentis Refuges so I can find lots of Narcotics Warehouse escalations (difficulty 3 out of 10). I can then run those with corpmates or solo, or give bookmarks to corpmates if I'm unable to play.  I'm now running the Refuges with a Vexor Navy Issue; the five sentries with three Drone Damage Amplifiers make short work of them - about 2 minutes each. The escalations are up to 10 jumps away, so I take my railgun Algos there with 3 warp core stabilizers to give me a reasonable chance of avoiding gate camps. Once there I make a safe, deploy a mobile depot and put my fighting shoes on. I'll put both my fits at the bottom of this post.

Here's why I've chosen this combination of sites: Refuges are plentiful in highsec and often overlooked. They can be run quickly and seem to have about a 1 in 9 chance of escalating. The Narcotics Warehouse site has four rooms and the first can be bypassed by having a Traffic Management key in your cargo. That means anyone who probes me down and wants to chase me will have to clear the first room themselves, or know the site and go get a Traffic key too. That gives you a nice buffer of safety, unlike other sites where interlopers can reach you immediately. I think this will produce a really nice results, having a 10M isk ship producing 30-100M of loot per site.

So last night I ran two of these sites and it was a very interesting experience. I took a blaster-fit Algos Ane (a low sec island in the middle of Essence) and Aeschee. I thought Ane would go easily, but locals seemed to know and hate Aideron, naming our CEO, a present and a past pilot and insulting them. I figured this wasn't going to go well, and it didn't. They probed me down, so I refit my warp core stabs and left. They even tried to catch me on the other side of the out gate. Back in highsec I saw another Refuge so I ran it, got a nice, and quite rare, 70M Shadow Serpentis loot drop!

Here's where I had a brain fart. The route to Aeschee took me through the Genesis region; just before jumping into Villore, a know heavily gate-camped system in Essence, I decided that dropping my 70M of loot in Genesis was inconvenient (because I use public contracts to move loot around) so I'd just take it to Villore and drop it there. And I forgot or didn't care that I was not wearing my Warp Core Stabilizers. This was really quite stupid. I jumped into Villore and got caught by a Garmur and Legion. I'm just glad the 70M loot didn't survive - hah! If I'd had my stabs fitted I'd have slipped away. Next time, fit the stabs and avoid Villore if at all possible.

I was expecting Aeschee to go badly too: it's Shadow Cartel's home system and a Sisters of Eve mission hub; how could an Algos go undetected for 15 minutes or more?  Luckily my Narcotics site and my safe spot were both out of dscan range of everything in system. I ran the site (badly, as it turned out) for about 30 minutes and never saw anyone on dscan, let alone scanner probes. I picked up about 30M from this site.

Why did it take so long? The idea of putting blasters on the Algos didn't work - I had imagined the rats all swarming close my ship, but they stayed a little too far away, even with Null ammo. I had to leave at one point because I couldn't tank the incoming damage. I'll switch back to railguns for the next attempt, keep my distance and pick them off.

Fightin' 

I joined an RDraw fleet that was running Faction Warfare level 4 missions in stealth bombers, we had a slow start but eventually got rolling. Gallente pilots usually have problems running FW missions because the Caldari rats use jammers, but the jams were defeated by having large numbers in fleet. We accepted missions in a limited area of the war zone to minimize travel - five people requesting them, came up with about 20 missions total, yielding about 65k LP at the end, which I've already spent on high-grade spur implants that trade nicely at Jita if you're patient.

I also helped with RDraw attack on a Carpe Noctem Gila fleet, I derped and warped to 0 in my Griffin but got on 2 kills worth 1B isk :) We won the fight and the FC kindly directed dps ships to send 2M to each logi and 1M to each ewar, which was a nice way to do it. Next time, warp at range!

Trade

T1 rigs are making 200-300k per unit profit, up to 300% profit in other cases, and various datacores and PI items all had price spikes...I made a killing. I spent the 800K LP I earned running FW missions a while ago, and those items are all sold too. I'm pretty sure I've reached my 100B net worth target, so whee! for that. I have 8 Jump Freighters again, but 20B cash to go with it this time and the prices are healthier. I'm holding out for higher prices yet :) I also found some skillbooks to trade using eve-central trade finder - it's nice to have a trade where one of the prices is fixed in stone, since you buy them from NPCs.

I found a nice way to help new pilots: I created a buy order for tritanium in a starter system and I'm sending 5M to whomever sells to me. I figure only actual new players will be mining in the perpetual "Asteroid Remnant" anoms in those systems...though so far nobody has written back to me.

Speaking of writing to me, I got an email in-game from a pilot who moved some of my public contracts around. He wondered what the hell I was doing and was it some sort of scam?! I guess not many people use that technique :)

Fits Used

This is a very tight fit, and is the next variation I'll be trying. Downsize it by swapping the MWD for an Afterburner, 125s for 75s or removing the Salvager. Rig to taste.

[Algos, Narc Warehouse]
Drone Damage Amplifier II
Damage Control II
Small Armor Repairer II

Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
Sensor Booster II, Scan Resolution Script

125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
Salvager I

Small Nanobot Accelerator I
[empty rig slot]
[empty rig slot]


Hobgoblin II x5
Hobgoblin II x5
Hammerhead II x1
--
This is the Vexor I used before getting a VNI for the job. It's almost as fast and will do fine. See my earlier posts for usage.

[Vexor, Highsec Anom Runner]
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Damage Control II
Medium Armor Repairer II

Omnidirectional Tracking Link II
Tracking Computer II, Tracking Speed Script
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Targeting Range Script

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M

Medium Hybrid Collision Accelerator II


Garde II x3
Hammerhead II x2
Hobgoblin II x3
Hobgoblin II x1
Hammerhead II x1

--
Here's m'new baby: 760 dps, leaning heavily away from tank and into gank. The VNI can only fit two guns and is NOT bonused for gun damage, so I went with 3 DDAs and only 1 Mag Stab.

[Vexor Navy Issue, High Anom Runner]
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Damage Control II
Medium Armor Repairer II

Omnidirectional Tracking Link II
Tracking Computer II, Tracking Speed Script
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Targeting Range Script

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]
[empty high slot]

Medium Sentry Damage Augmentor I
Medium Drone Scope Chip I


Garde II x5
Ogre II x2
Hammerhead II x2
Hobgoblin II x1

Tuesday, September 8, 2015

Running High-sec anomalies for fun and profit

If you travel through high sec you've probably seen at least a few low-traffic systems that had a lot of cosmic anomalies in them, piled up and unloved. They seem too easy to be worth running and don't pay very well, so why bother? Well, I found a few good reasons; there's a lot of valuable loot connected with these anomalies and you can easily run them in 2-3 minutes a piece.


Escalations

Most high-sec anomalies have a chance, I'd say about 5%, to escalate to a more lucrative mission, the kind you'd usually have to probe down. For example a Serpentis Refuge can lead to a Serpentis Narcotics Warehouse (3/10) and a Serpentis Den can lead to a Serpentis Hydroponics site (5/10).  These have a good chance of dropping much better loot, and only you know the location!  The escalation will be between 2 and 10 jumps from the original anomaly and can be in ANY security space. If you're lucky it will be in high-sec and you can run your mission without the threat of being jumped by pirates (see Jonny Pew video on this subject).

You'll know you got the escalation when you kill the last rat if you see a pop up message with the name of the site you've got a lead to. Then you look in your Journal (Alt+J) under the Expeditions tab to see what system it's in.

I had a lucky streak a few nights ago; my favourite high-sec target systems (0.5 and 0.6 security level) were crammed with Refuge and Den anoms. I cleared them in a couple of hours and had SIX escalations for my troubles (including one in high-sec). With only 24 hours to run them, and not fancying the prospect of dragging a big ship through lowsec, I offered them to corp mates. Nobody wanted them either, so I turned to Tweetfleet, the Eve-wide slack chat. Two people contacted me and I contracted them bookmarks to the sites (I had to travel to each one first and make the bookmarks) in exchange for a total of 170M ISK. That's a great result for a couple of hours of high-sec ratting!

Faction Rats

There's a small chance, much smaller than the chance of escalation, that the anomaly's waves of targets will end with a special rat making an appearance. This would be a Shadow Serpentis or Dread Gurista or Sentient Drone, for example. They will not be hard to kill and will contain special loot -- no travel necessary for this payout! The loot will most likely be a cheap tag (<200k isk) and 1000 rounds of faction ammo (e.g Shadow Iron Charge S), or Drone goo which isn't worth much. BUT I've also had three shiny drops, so the odds are you can find them too - I got a Serpentis Warp Scrambler (100M), a Rogue Drone 46-X and 43-X chip, which can be turned into an Astero BPC and Stratios BPC respectively. Or, y'know, sold for 65M and 235M instead. These happened during, I'd estimate, about 70 anomalies over a couple of weeks.

Loot and Salvage

At first I was very thorough about cleaning up these sites, hoping for a chance for valuable loot from the regular rats, but it never happened. Each Refuge or Den is worth about 200-300K in salvage and loot. The best item was a BZ-5 Caldari jammer, of which I found a few, worth about 300K. Drone sites such as a Gathering (4/10) are worth about 500K in salvage. After a while it didn't seem worth the time, but the most efficient way to do this, if you must, is to bookmark one wreck in the middle of the wreck field as you fight through all the sites. Then switch into a salvaging frigate with a Mobile Tractor Unit, salvage drones and salvagers. Warp to each bookmark in turn, and use the MTU, drones and salvagers as quickly as you can. Pro-tip: press "F" with NO targets locked to let the drones repeatedly find their own targets. You can also lock the farthest-away wrecks and force them to go out there, leaving the wrecks closest to the MTU for you to salvage.  If you have multiple MTUs, just drop one at each site and loop back to the first one for salvage and pickup. I'd assumed the Medium wrecks would have a better chance of good loot than the Small wrecks but that doesn't seem to be the case.

What Ship Did I Use?

This is a railgun Vexor with sentry drones and a flight of light drones in case the rats get close. You warp to 30km on the anomaly, deploy sentry drones then start shooting and DON'T MOVE! The light/heavy missile batteries will hit you hard a couple of times but they're your first target and will die fast. The rats will be around 30km from you, plus or minus 10km. It's a matter of luck how far you'll be from them; most of the time it's around 30km, but if it's 20km that's a bit too close; try and move away to about 25-30km before stopping. When you're standing still your rail guns will do a lot more damage...I think it's double what I was doing when I was orbiting my sentry drones.

The italicized items should be tech 2 variants if you can use them - I used meta versions because that's what I had lying around in hangers. I've never actually EFT'd this fit; it just sort of grew and evolved; hence the mix of armor and shield tank :)

Honestly, the fit is probably still TOO defensive; one by one I'm changing it by removing defense modules (ENAM, armor repair) and adding offensive ones (tracking/damage enhancers). The rats in these anoms are weak and your best defense is a good offense; kill 'em quick. The guns will hit (for me) between 18-38km (antimatter) and 25-40km (Uranium). The Gardes will hit between 18 and 48 km. This covers 99% of what you'll need, and you have Iron ammo (55km optimal) for the long-range shots and the light/medium drones in case the waves of frigates get past your defenses.

You'll never be scrammed or webbed, and most of the time you won't reach armor damage. I've gone with tracking speed scripts instead of range increase. The sensor booster speeds up the process of locking targets, which is handy because you'll be chewing through them fast. I have the drones set to Aggressive and unchecked Focus Fire, so they can spread damage if they want to.

If a number of rats get closer than 18km or so, pull your sentry drones in (it will be instant since you're right next to them) and deploy your light/medium drones. Move away if you wish, and let the drones clear the threat. Once you're safe you should recall them, stop the ship and deploy the sentries again.

The rigs are what I had previously installed on this hull for a different fit. I think I still need the Overclocker, but the armor pumps would probably be better replaced with offensive rigs instead.


[Vexor, Vexor]
Damage Control II
Magnetic Vortex Stabilizer I
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II

Tracking Computer II
Limited Adaptive Invulnerability Field I
Omnidirectional Tracking Link II
Alumel-Wired Sensor Augmentation

250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Processor Overclocking Unit I


Hobgoblin II x4
Hammerhead II x3
Garde II x3

Uranium Charge M x3365
Antimatter Charge M x2398
Optimal Range Script x2
Tracking Speed Script x1
Iron Charge M x2000

You could experiment with variations; for example make it work at 50km with different sentry drone and ammo, then warp to 50km on the anomaly and see what happens.