Friday, August 19, 2016

Video: Besieged Covert Research Facility in a Dominix

This friggin' site.....It took me a surprisingly long time to come up with a fit (see end of post) that could run this "two waves of battleships" site. I see them fairly frequently in our home system and wanted to, if the system was quiet, be able to run them and grab the loot. It turns out the loot isn't substantial, about 10-30M on average, but there's a change of getting a nice implant drop.

After trying to work with sentry drones I ended up with this fit based on something Kyle Yanowski succeeded with, though he used blasters. It's based around 250MM railguns, heavy drones doing kinetic damage, omni-tanking, two large armor reps and several modules to keep the capacitor going.

To run the site warp in at 70km...actually 50km would probably work too. You will quickly meet three Mordu's Legion ships, a mixture of cruisers and battleships. The numbers are random - I've met 3 cruisers and also 3 battleships. Keep your range about 50km from the target but keep moving with your afterburner ON - that will mitigate the incoming missile damage. That distance is within your drone control range and railgun range. Hit the cruisers first since they move faster and you don't want them getting on top you.

Be aware that the rats will warp disrupt you if you get to around 30-35km from them. You can see it happen in the video as I fight the last ship while moving towards the loot can. You can use the Micro Jump Drive to escape that though, something I wish I'd remembered when I actually died once doing this site!

As soon as the last ship is dead, the second wave will arrive. It consists of five ships and this is the most dangerous time - the incoming damage from five battleships is not to be messed with! Run both your armor repairers, using the cap booster as needed to keep them healthy. After you've killed a couple the incoming damage will decrease and you can deactivate one of the repairers.

When there's one or two left begin moving towards the cargo canister - that's where the loot is. You can also kill the Thukker Research Lab building and get a little more loot.

You have about 20 minutes to run the site; if you're not done by then it will simply vanish. I'm not sure if it will do so after the rats are dead, though.

It's a fun site to do with friends too - have them bring more DPS, or reps, or whatever helps you.

Be aware that the site has NO gate! That means anyone that wants to attack you can land without warning. Watch d-scan, watch local and be ready to leave if needed. The cheap loot isn't worth losing a 250M ISK ship for :)

[Dominix, Besieged]
Damage Control II
1600mm Steel Plates II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
Reactive Armor Hardener
Drone Damage Amplifier II

Heavy Electrochemical Capacitor Booster I
100MN Monopropellant Enduring Afterburner
Large Compact Pb-Acid Cap Battery
Cap Recharger II
Large Micro Jump Drive

250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I

Wasp II x5

Javelin M x2000
Spike M x2872
Navy Cap Booster 800 x10
Caldari Navy Antimatter Charge M x600

Video: Dead Men Tell No Tales solo in Stealth Bomber

I've been recording my attempts at Gallente Faction Warfare missions of various levels and wanted to share this one specifically. If you're Gallente FW pilot and the lure of those 50,000 loyalty points rewards (in tier 3, which we usually are) has been countered by the crushing need to train up to a Proteus, Tengu or blingy Hecate, look no further.

You can run Dead Men Tell No Tales solo in a stealth bomber costing (see fit below) about 30M ISK. Simply orbit the Caldari Tactical Command Post at 50-55km, activate your afterburner and open fire. Make sure you see Large Collideable Objects in your overview, if you don't see it when you land.

When you've done a significant amount of damage to the target, reinforcements will arrive. You may want to overheat your torpedoes and afterburner at this point, to lessen the incoming damage. Ideally you would like to kill the target in the first attempt!  If you have to leave, repair and come back, another player may be waiting for you at the site, since the beacon identifying the mission is visible to everyone when you warp to it.

Dead Men is one of ten missions on offer from you friendly Level 4 FW mission agents, so you may need to ask several agents (twice, don't forget you can ask twice!) before it gets assigned.

You can also do Cutting the Net in a Tristan, but you need to carry an object back to the agent for that one to complete successfully. Dead Men can be turned in at any station after you have blown up the tower.

Now go forth and get rich! At the time of writing our LP are worth about 1100 ISK each if you buy certain datacores, Comets, Navy Maulus, or 1200 isk each for Fed Navy drones; Hammerhead, Ogre and Hobgoblin. Prices fluctuate, so check before buying!

[Nemesis, Dead Men]
Ballistic Control System II
Ballistic Control System II

Sensor Booster II
1MN Y-S8 Compact Afterburner
Phased Scoped Target Painter
Missile Guidance Computer I

Prototype 'Arbalest' Torpedo Launcher
[Empty High slot]
Prototype 'Arbalest' Torpedo Launcher
Covert Ops Cloaking Device II
Prototype 'Arbalest' Torpedo Launcher

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

Caldari Navy Inferno Torpedo x406
Nanite Repair Paste x30