Friday, January 15, 2016

Cutting the Net - a level 4 Faction Warfare mission - in a Tristan

Mistakes were made...but it still worked easily!
(Update 1/22/16 to show four successful runs)

I like doing level 4 faction warfare missions when I get the chance, but being in the Gallente militia means you have to run them in a pretty expensive ship. Tengu/Proteus (at least 700M ISK) are recommended, though I know a guy who uses a 100M ISK Hecate.

I follow a couple of guides written by experienced mission runners, both of whom said Cutting the Net (CTN) should be declined. Why? To complete the mission you need to retrieve an object and get it back to the agent. This is annoying and time-consuming, not to mention you run the risk of losing your ship and failing the mission.

There was, however, a tantalizing throwaway line in one of the guides about CTN. "It can be completed in a frigate."  Which frigate? How frigatey is this frigate? Assault frig? Blinged-out pirate frigate? A Tristan?!

Why This Mission

It pays about 30K to 55K LP, depending on agent location and which tier your FW side is in. Converted to ISK at the average 1500 isk/lp, that's up to 70M isk for a low-risk, few minutes work in a ship costing a few million isk at most. And I'm pretty sure this will work without any Tech II modules too. I think it would be a good mission for risk averse players who don't mind the slightly aggravating process of getting the CTN mission.

I found a video of CTN being run and tried to estimate incoming damage, and also asked mission runners that had done the mission. "About 200 dps" was the consensus, though they had done it in an Ishkur and other similar ships.

Being a good Gallente I figured I'd try getting a Tristan through the mission, despite having no shield-tank bonuses. I've also had almost no experience with Medium Ancillary Shield Boosters (can't you tell from the video?) and failed the mission a few times before getting the fit right.

[Tristan, Cutting the Net]
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Energized Adaptive Nano Membrane II

Medium Shield Extender II
Medium Ancillary Shield Booster, Navy Cap Booster 50
Limited 5MN Microwarpdrive I

[empty high slot]
[empty high slot]
[empty high slot]

Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I

Small Core Defense Field Extender

You will also need a mobile depot and three warp core stabs to stay safe en-route to/from the mission. The rigs I picked were for Serpentis rats - adjust to your preference.

I think it's possible to do this with a wide range of frigates. An obvious suggestion is a dual MASB Breacher, which gets a bonus to shield reps.

Note: this was done in an old version of EFT, so the names might not work in-game. You get the idea though.

How to Run the Mission

The mission consists of two rooms about 80 kms across. At the end of the second room is a container with the 80 m3 item. Overheat your MWD and zip across the first room really fast. Try to arrive just ABOVE or BELOW the gate so you don't bounce off it like I did in the video.

Don't activate the MASB too early or let it auto-repeat, as I did in the video. I didn't realize how well the speed tanking would work at cutting down on rat DPS.

In the second room do the same - overheat and burn to the target and hit ctrl+space when you're about 15km from the target. You should come to a halt in looting range of the container (which is a Spawn Container, not a regular kind - you'll notice it wasn't on my overview in the video!) Grab the loot and warp out.

This fit ends up being 10 m3 short of cargo space for taking the mobile depot back home. You could try just two WCS and a cargo expander instead, or just abandon the depot. They cost 1-2M to replace, and you're better off making sure you complete the mission.

How to Get To/From the Mission

Put three warp core stabs on the ship and carry a mobile depot. When you reach your target system, make a safe, safe up and refit your ships.

Risks and Consequences

What if you fail the mission? What if you get blown up? Failing a faction warfare mission has no consequences. You'll get an email from the agent after twelve hours saying they're disappointed in you, but that's it. If you quit the mission (with the "Quit" button in the mission window), you'll take a standings hit, so never do fact, why is that button even there? I can't think of any reason you'd want to click it.

If you get blown up, you're out a few million isk. Rebuild the ship and try again.

How to Get Offered the Mission

This is where we have a drawback. There are ten possible FW missions and you have, I believe, an even chance of being offered any one of them. If you specifically are looking for CTN, you need to fly around as many FW Level 4 agents as you can, and request the mission until you get it. Remember you can decline ONE mission, then request another and click "Delay" if you don't get CTN. You have a week to accept a delayed mission.

So with two attempts at each agent you'll get CTN once per five agents. It might take a while longer, or it might come up right away.

Another scenario might be that you're an experienced mission runner who usually turns down CTN. This post might give you an incentive to accept CTN along with your other regular missions, and run it in a dirt-cheap ship that you won't mind losing.

I have started doing a "farming" loop where, if I want to while away 40 minutes, go visit 12 agents and "delay" any CTN offers I get, with the intention of coming back later to run them.

Notes From the Future

I have run this a few times more and the fit is definitely sound. I didn't realize, however, that to accept a mission you need to be in the same station as the agent. So if you want to accept a delayed CTN offer you'll need to fly back to the agent. In one hour I was able to run two missions, with all the travel made necessary by it. But in a triple-stabbed Tristan I was very safe and got 94K LP for the two missions.


I'm very happy I came up with this! It's very satisfying to find a way to use a 5M isk ship to generate a 70M isk return with very little risk. If it works just one time, you have enough funds to pay for dozens more attempts - give it a try!

Thursday, December 10, 2015

Living Next Door to Brave

We're finding out what it means to have a disgruntled former child star living next door. They visit, break your stuff and attract the attention of seriously well-equipped ne'er-do-wells.

Brave Newbies left nullsec a little while ago and some of them pitched camp in Heydieles. Over the past few days they put some of our POCOs into reinforce. Last night we showed up to repair one and they sent a few Tornados to harass us as we did so. Just as we were about to upship a cyno appeared and a Snuffbox fleet poured out: a lot of Proteuses plus a Phoenix.  We called for help from our friends in Rdraw but the most we could do was take out the small cormorant fleet that Brave had on-field and watch as our POCO went down and a new one was put up in its place. *sigh* I made a lot of money with that ol' POCO, she was a good'n.

We've had things our own way in Fliet for a long, long time. We moved in in December 2013 and haven't been seriously threatened since then. But this new combination of Brave plus Snuffbox is worrying; I guess we'll see what comes next and also if we have any friends with sufficiently big ships to push back.

Edit: Next day, the same thing happened. Another POCO came out of reinforce and we showed up to defend it...and Snuffbox's Proteii poured out of a cyno.

Billy Daniels' tweet sums it up pretty well.

I may be changing my PI setup anyway -- I've found that it's getting really difficult to buy the P3s I need to assemble into P4s.  I had set aside one planet for making P2s into P3s and that is going well enough that I am planning to expand that operation to other worlds. I think I can make more profit by having a P2-P3 operation running steadily, versus the occasional P3-P4 run.

Thursday, December 3, 2015

Trading the Citadel announcement

Citadel Profits

I've signed up at evetrademaster so I can see my assets/transactions through a web site, you should do the same!

It's been a while, huh? The last two months have been almost entirely about trading and Planetary Interaction. The announcement of the coming Citadel expansion caused a nice spike in P4 PI prices, because CCP revealed what materials are needed to build these gargantuan space fortresses and it included a huge amount of P4 items. The spike lasted at least two weeks, and I was in the happy position of having a lot of P3 materials piled up -- I'd been acquiring them but hadn't been in a hurry to build them into P4s.

I pushed the P3s into the factories ASAP and built and sold them all! I have an Epithal in Jita that makes the trip to my factory planet nearby and, although I was carrying nearly a billion ISK of stuff sometimes, I never lost a ship, thanks to the cloak+mwd trick and insta-dock/undock bookmarks.

The prices of the Jump Freighters that I'd been buying (I think I had 9 or 10 in the hangar) ALL went up too, and I sold almost all of them, making 250-400M on each one.

Additionally, I've continued building several T1 rigs. I keep looking for more/different rigs to build, but I keep finding that the same small stable of products is the best. If you're looking to do T1 manufacturing, its worth building a spreadsheet, automated if you can manage that, and find them for yourself. You can easily buy the needed materials with buy orders; that stuff just floods in so quickly.  Look for rigs that sell at least 10M ISK worth of stuff per day; I've found that some items look good, but sell so slowly that its not worth it.

I was able to sell most of my datacore stockpile too, some nice profits there. I buy five types whose prices swing from under 100K to about 120-130K, sometimes hitting 150K+.

Going Forward

At my last post in October I had about 100B in cash/assets/escrow; that's now up to 145B! 45% increase in two months is a figure I'm very happy with. I had over 50B cash at one point, but I've invested that in plex (buying one a week now), and more Jump Freighters (7) and datacores; I'm down to about 20B cash plus 10B in escrow.

The PI activity is slowing down as it's become harder to acquire the input materials with buy orders. Both my characters have five planets set up, most of which do nothing now that I've cleared out my input materials. I've considered switching my setups to include some extraction so the planets will be productive, but the task is pretty daunting and I keep putting it off.

I've begun a couple of new activities: trading tags between regions (very nice, if you find the right combination!) and making Ascendancy implants. I had picked up an Ascendancy implant BPC from a Serpentis ghost site and did the math on building it. It turned out to be worth doing, so I expanded the spreadsheet to examine the profits on all levels of the Ascendancy range. I found a sweet spot, bought the BPCs from the contract market at Jita, changed one of my factories to build the P3 inputs needed and I now create one of those implants per day. I think I could expand this, as they sell pretty quickly.

I occasionally undock, run plexes, shoot dudes with my corpmates too.

Tuesday, October 13, 2015

My First Solo Kill!

from flickr user Stephanie Sicore

Fighting For Fliet

We have been defending Fliet from a quite determined push by the Caldari, wherein they got over 50% system control, mostly achieved during the AU/Russia prime time. It took us two to three days to get it back down to stable. During the effort I build ships for the corp, contacted galmil to ask for help (thanks Thanatos Marathon!) and joined in plexing fleets.

It was an odd fight in some ways. The actual Caldari militia pilots largely disappeared by the second day, leaving a pirate corp called Mad Pixel Collective to harass us as we deplexed. Had the Calmil left a couple of frigate pilots in system they could have actual plexed too, making our job a lot harder, but I'm glad they didn't. We tried to make the pirates lose interest by using cheap ships, mostly with warp core stabs in the lows, and running away, and I think that might have worked.

It was close to the end of this battle that I got my first kill, and its a doozy. I killed a Confessor (80M Tech 3 destroyer) in my Algos (13M, T1 beast, no links, implants or drugs)! The killmail shows another pilot on the kill, a corpmate of mine, but that was damage from an earlier fight. This fight was definitely just me and Iga Angel.  I had gone to a small plex and Iga landed right behind me. I assumed he would follow me in so I dropped my 2 Hammerhead II and 3 Hobgoblin II drones, pre-overheated and activated All The Things and as soon as he landed he was hit with my blasters, web, scram and neutralizer. I also had 400M armor, damage control II and a small armor repairer; a pretty standard solo Algos fit.

I started taking a lot of damage fast, as expected. I was orbiting him at 1500m. My friends were reshipping and my hope was to to stay alive long enough for them to arrive. To my surprise, though, once I got through his shields he dropped fast. My friends were surprised when I yelled "I'm winning! He's going down!" as I saw his structure going faster than mine, and he soon exploded. I'm very, very happy with that!

We talked about his fit on comms for a few minutes, concluding he was set up for kiting and just hadn't been able to get away from me in time because my scram shut off his MWD, and he'd perhaps forgotten to switch to defensive mode. I pulled 12.6M in loot from his hull, which is what my ship was worth; a nice symmetry there in this David and Goliath fight.

I really, really, really wish I had the video running for this fight, but it'll have to be a pleasant memory instead.


I had a huge score when someone, either drunk or with very specific needs, went on a Jump Freighter buying spree. I sold 4 JFs to them for a total of 28B ISK. The sales history for the four types of JFs show 15 of each sold that day, which must have been this guy.  I still have five left to sell, but this is a very nice start to my new investment plan of regularly buying plex instead of jump freighters. There's a principle called dollar cost averaging, investing gradually over time to "smooth out" lumps in the prices. I've started a bit heavily and bought 8 plex, but I plan to buy 3 or 4 a month.

If you have the order slots available it's worth leaving items up for sale at a fairly high price. You never know when a huge sale like this will come along. I've had some other items surprise me in the past.

I've sold most of the datacores that I'd accrued, as each flavor had a price spike that I was able to take advantage of. The latest was Gallentean Starship, which went to 150K for several days. If you're lucky you can shift maybe 5000 during a spike, so if you want to try this, maybe start with a 2-3 thousand. You can often buy them for about 100K at Jita.

Wednesday, September 16, 2015

Bits and Bobs, This and That

Narcotics Warehouse, India

Refuge --> Narcotics Warehouse

My main activity of late has been testing how quickly I can run Serpentis Refuges so I can find lots of Narcotics Warehouse escalations (difficulty 3 out of 10). I can then run those with corpmates or solo, or give bookmarks to corpmates if I'm unable to play.  I'm now running the Refuges with a Vexor Navy Issue; the five sentries with three Drone Damage Amplifiers make short work of them - about 2 minutes each. The escalations are up to 10 jumps away, so I take my railgun Algos there with 3 warp core stabilizers to give me a reasonable chance of avoiding gate camps. Once there I make a safe, deploy a mobile depot and put my fighting shoes on. I'll put both my fits at the bottom of this post.

Here's why I've chosen this combination of sites: Refuges are plentiful in highsec and often overlooked. They can be run quickly and seem to have about a 1 in 9 chance of escalating. The Narcotics Warehouse site has four rooms and the first can be bypassed by having a Traffic Management key in your cargo. That means anyone who probes me down and wants to chase me will have to clear the first room themselves, or know the site and go get a Traffic key too. That gives you a nice buffer of safety, unlike other sites where interlopers can reach you immediately. I think this will produce a really nice results, having a 10M isk ship producing 30-100M of loot per site.

So last night I ran two of these sites and it was a very interesting experience. I took a blaster-fit Algos Ane (a low sec island in the middle of Essence) and Aeschee. I thought Ane would go easily, but locals seemed to know and hate Aideron, naming our CEO, a present and a past pilot and insulting them. I figured this wasn't going to go well, and it didn't. They probed me down, so I refit my warp core stabs and left. They even tried to catch me on the other side of the out gate. Back in highsec I saw another Refuge so I ran it, got a nice, and quite rare, 70M Shadow Serpentis loot drop!

Here's where I had a brain fart. The route to Aeschee took me through the Genesis region; just before jumping into Villore, a know heavily gate-camped system in Essence, I decided that dropping my 70M of loot in Genesis was inconvenient (because I use public contracts to move loot around) so I'd just take it to Villore and drop it there. And I forgot or didn't care that I was not wearing my Warp Core Stabilizers. This was really quite stupid. I jumped into Villore and got caught by a Garmur and Legion. I'm just glad the 70M loot didn't survive - hah! If I'd had my stabs fitted I'd have slipped away. Next time, fit the stabs and avoid Villore if at all possible.

I was expecting Aeschee to go badly too: it's Shadow Cartel's home system and a Sisters of Eve mission hub; how could an Algos go undetected for 15 minutes or more?  Luckily my Narcotics site and my safe spot were both out of dscan range of everything in system. I ran the site (badly, as it turned out) for about 30 minutes and never saw anyone on dscan, let alone scanner probes. I picked up about 30M from this site.

Why did it take so long? The idea of putting blasters on the Algos didn't work - I had imagined the rats all swarming close my ship, but they stayed a little too far away, even with Null ammo. I had to leave at one point because I couldn't tank the incoming damage. I'll switch back to railguns for the next attempt, keep my distance and pick them off.


I joined an RDraw fleet that was running Faction Warfare level 4 missions in stealth bombers, we had a slow start but eventually got rolling. Gallente pilots usually have problems running FW missions because the Caldari rats use jammers, but the jams were defeated by having large numbers in fleet. We accepted missions in a limited area of the war zone to minimize travel - five people requesting them, came up with about 20 missions total, yielding about 65k LP at the end, which I've already spent on high-grade spur implants that trade nicely at Jita if you're patient.

I also helped with RDraw attack on a Carpe Noctem Gila fleet, I derped and warped to 0 in my Griffin but got on 2 kills worth 1B isk :) We won the fight and the FC kindly directed dps ships to send 2M to each logi and 1M to each ewar, which was a nice way to do it. Next time, warp at range!


T1 rigs are making 200-300k per unit profit, up to 300% profit in other cases, and various datacores and PI items all had price spikes...I made a killing. I spent the 800K LP I earned running FW missions a while ago, and those items are all sold too. I'm pretty sure I've reached my 100B net worth target, so whee! for that. I have 8 Jump Freighters again, but 20B cash to go with it this time and the prices are healthier. I'm holding out for higher prices yet :) I also found some skillbooks to trade using eve-central trade finder - it's nice to have a trade where one of the prices is fixed in stone, since you buy them from NPCs.

I found a nice way to help new pilots: I created a buy order for tritanium in a starter system and I'm sending 5M to whomever sells to me. I figure only actual new players will be mining in the perpetual "Asteroid Remnant" anoms in those systems...though so far nobody has written back to me.

Speaking of writing to me, I got an email in-game from a pilot who moved some of my public contracts around. He wondered what the hell I was doing and was it some sort of scam?! I guess not many people use that technique :)

Fits Used

This is a very tight fit, and is the next variation I'll be trying. Downsize it by swapping the MWD for an Afterburner, 125s for 75s or removing the Salvager. Rig to taste.

[Algos, Narc Warehouse]
Drone Damage Amplifier II
Damage Control II
Small Armor Repairer II

Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
Sensor Booster II, Scan Resolution Script

125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
Salvager I

Small Nanobot Accelerator I
[empty rig slot]
[empty rig slot]

Hobgoblin II x5
Hobgoblin II x5
Hammerhead II x1
This is the Vexor I used before getting a VNI for the job. It's almost as fast and will do fine. See my earlier posts for usage.

[Vexor, Highsec Anom Runner]
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Damage Control II
Medium Armor Repairer II

Omnidirectional Tracking Link II
Tracking Computer II, Tracking Speed Script
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Targeting Range Script

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M

Medium Hybrid Collision Accelerator II

Garde II x3
Hammerhead II x2
Hobgoblin II x3
Hobgoblin II x1
Hammerhead II x1

Here's m'new baby: 760 dps, leaning heavily away from tank and into gank. The VNI can only fit two guns and is NOT bonused for gun damage, so I went with 3 DDAs and only 1 Mag Stab.

[Vexor Navy Issue, High Anom Runner]
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Damage Control II
Medium Armor Repairer II

Omnidirectional Tracking Link II
Tracking Computer II, Tracking Speed Script
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Targeting Range Script

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]
[empty high slot]

Medium Sentry Damage Augmentor I
Medium Drone Scope Chip I

Garde II x5
Ogre II x2
Hammerhead II x2
Hobgoblin II x1

Tuesday, September 8, 2015

Running High-sec anomalies for fun and profit

If you travel through high sec you've probably seen at least a few low-traffic systems that had a lot of cosmic anomalies in them, piled up and unloved. They seem too easy to be worth running and don't pay very well, so why bother? Well, I found a few good reasons; there's a lot of valuable loot connected with these anomalies and you can easily run them in 2-3 minutes a piece.


Most high-sec anomalies have a chance, I'd say about 5%, to escalate to a more lucrative mission, the kind you'd usually have to probe down. For example a Serpentis Refuge can lead to a Serpentis Narcotics Warehouse (3/10) and a Serpentis Den can lead to a Serpentis Hydroponics site (5/10).  These have a good chance of dropping much better loot, and only you know the location!  The escalation will be between 2 and 10 jumps from the original anomaly and can be in ANY security space. If you're lucky it will be in high-sec and you can run your mission without the threat of being jumped by pirates (see Jonny Pew video on this subject).

You'll know you got the escalation when you kill the last rat if you see a pop up message with the name of the site you've got a lead to. Then you look in your Journal (Alt+J) under the Expeditions tab to see what system it's in.

I had a lucky streak a few nights ago; my favourite high-sec target systems (0.5 and 0.6 security level) were crammed with Refuge and Den anoms. I cleared them in a couple of hours and had SIX escalations for my troubles (including one in high-sec). With only 24 hours to run them, and not fancying the prospect of dragging a big ship through lowsec, I offered them to corp mates. Nobody wanted them either, so I turned to Tweetfleet, the Eve-wide slack chat. Two people contacted me and I contracted them bookmarks to the sites (I had to travel to each one first and make the bookmarks) in exchange for a total of 170M ISK. That's a great result for a couple of hours of high-sec ratting!

Faction Rats

There's a small chance, much smaller than the chance of escalation, that the anomaly's waves of targets will end with a special rat making an appearance. This would be a Shadow Serpentis or Dread Gurista or Sentient Drone, for example. They will not be hard to kill and will contain special loot -- no travel necessary for this payout! The loot will most likely be a cheap tag (<200k isk) and 1000 rounds of faction ammo (e.g Shadow Iron Charge S), or Drone goo which isn't worth much. BUT I've also had three shiny drops, so the odds are you can find them too - I got a Serpentis Warp Scrambler (100M), a Rogue Drone 46-X and 43-X chip, which can be turned into an Astero BPC and Stratios BPC respectively. Or, y'know, sold for 65M and 235M instead. These happened during, I'd estimate, about 70 anomalies over a couple of weeks.

Loot and Salvage

At first I was very thorough about cleaning up these sites, hoping for a chance for valuable loot from the regular rats, but it never happened. Each Refuge or Den is worth about 200-300K in salvage and loot. The best item was a BZ-5 Caldari jammer, of which I found a few, worth about 300K. Drone sites such as a Gathering (4/10) are worth about 500K in salvage. After a while it didn't seem worth the time, but the most efficient way to do this, if you must, is to bookmark one wreck in the middle of the wreck field as you fight through all the sites. Then switch into a salvaging frigate with a Mobile Tractor Unit, salvage drones and salvagers. Warp to each bookmark in turn, and use the MTU, drones and salvagers as quickly as you can. Pro-tip: press "F" with NO targets locked to let the drones repeatedly find their own targets. You can also lock the farthest-away wrecks and force them to go out there, leaving the wrecks closest to the MTU for you to salvage.  If you have multiple MTUs, just drop one at each site and loop back to the first one for salvage and pickup. I'd assumed the Medium wrecks would have a better chance of good loot than the Small wrecks but that doesn't seem to be the case.

What Ship Did I Use?

This is a railgun Vexor with sentry drones and a flight of light drones in case the rats get close. You warp to 30km on the anomaly, deploy sentry drones then start shooting and DON'T MOVE! The light/heavy missile batteries will hit you hard a couple of times but they're your first target and will die fast. The rats will be around 30km from you, plus or minus 10km. It's a matter of luck how far you'll be from them; most of the time it's around 30km, but if it's 20km that's a bit too close; try and move away to about 25-30km before stopping. When you're standing still your rail guns will do a lot more damage...I think it's double what I was doing when I was orbiting my sentry drones.

The italicized items should be tech 2 variants if you can use them - I used meta versions because that's what I had lying around in hangers. I've never actually EFT'd this fit; it just sort of grew and evolved; hence the mix of armor and shield tank :)

Honestly, the fit is probably still TOO defensive; one by one I'm changing it by removing defense modules (ENAM, armor repair) and adding offensive ones (tracking/damage enhancers). The rats in these anoms are weak and your best defense is a good offense; kill 'em quick. The guns will hit (for me) between 18-38km (antimatter) and 25-40km (Uranium). The Gardes will hit between 18 and 48 km. This covers 99% of what you'll need, and you have Iron ammo (55km optimal) for the long-range shots and the light/medium drones in case the waves of frigates get past your defenses.

You'll never be scrammed or webbed, and most of the time you won't reach armor damage. I've gone with tracking speed scripts instead of range increase. The sensor booster speeds up the process of locking targets, which is handy because you'll be chewing through them fast. I have the drones set to Aggressive and unchecked Focus Fire, so they can spread damage if they want to.

If a number of rats get closer than 18km or so, pull your sentry drones in (it will be instant since you're right next to them) and deploy your light/medium drones. Move away if you wish, and let the drones clear the threat. Once you're safe you should recall them, stop the ship and deploy the sentries again.

The rigs are what I had previously installed on this hull for a different fit. I think I still need the Overclocker, but the armor pumps would probably be better replaced with offensive rigs instead.

[Vexor, Vexor]
Damage Control II
Magnetic Vortex Stabilizer I
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II

Tracking Computer II
Limited Adaptive Invulnerability Field I
Omnidirectional Tracking Link II
Alumel-Wired Sensor Augmentation

250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Processor Overclocking Unit I

Hobgoblin II x4
Hammerhead II x3
Garde II x3

Uranium Charge M x3365
Antimatter Charge M x2398
Optimal Range Script x2
Tracking Speed Script x1
Iron Charge M x2000

You could experiment with variations; for example make it work at 50km with different sentry drone and ammo, then warp to 50km on the anomaly and see what happens.

Tuesday, August 25, 2015

First Experience with Wormhole Combat Sites

I had a great time with my Aideron Robotics corpmates last night! We run regular "Money Monday" fleets, where we look for PvE content and hope for sweet loot drops. It's a good formula and I'd encourage other corps to try it too.

You scan down all the signatures you can find and make corp bookmarks for the combat sites that are worth running. If you find a wormhole that doesn't have a recent history of activity (i.e ships getting blown up), probe down all the sigs inside it too. We even check where the exits go to in case there's good content there.

We used a Dominix battleships with remote armor reps, an Oneiros for more reps, Exeq Navy Issue and a couple of other ships. It was the first time I'd actually flown my Dominix, so the fit needed a little tweaking between sites. It was actually quite a juggling act to attend to the health of my drones, repping my fleet mates and dealing damage to the Sleepers...I was a bit awful at first and lost five drones pretty quickly. But I only lost another two through the rest of the night and got the hang of pre-locking them all, plus staying still in space so I could pick up my sentry drones as needed.

We only netted about 250M for the night, which wasn't great considering we did about ten sites in the wormholes and two Serpentis Phi Outposts (difficulty 4 of 10). The Outposts both let us down terribly: a meta 4 warp scrambler and an ordinary 200mm railgun! That was a surprise.

It was a nice way to spend a couple of hours, chatting with corpmates, and learning some new ship/drone management skills.


On the trading side, my Jita character is having a lot of success! I've sold two of the four Nomads I had, for 6.5 and 6.6B. There's been a nice spike in T1 rig and Planetary Interaction prices, so I've been cashing in on that.