Friday, April 29, 2016

The Citadel Age Begins

Monty Python's "Money" song - video

I thought it was worth doing a quick update to let you know how sales are going, since I've been banging on about this damn PI stockpile for a while now. The short version is...pretty good! I was hoping for all six products to see soaring prices in a buying frenzy reminiscent of feeding time in the shark pool, but that didn't happen. Still, the prices are mostly at, or slightly above, the price points I wanted.

I'm selling Nano-Factories and Sterile Conduits for about 2M isk and Broadcast Nodes for 4.5 - 5M. I haven't really touched my Wetware stock or Integrity Response Drones yet. I've sold, in total, about 1/3rd of the stock I produced for the Citadel launch.  I think prices will hold steady, as the buy orders are pretty healthy for these items, so these levels may be the "new normal". I'll make a nice profit even at these levels, but I'm counting on spikes, the way Broadcast Nodes hit almost 5M yesterday, to sell into.

I also fat-fingered one order and sold 250 Nano Factories for 199K isk, losing 450M isk. Ah well - coulda been worse; I'd considered selling 500 in that order!

The new tax regime CCP has imposed on all NPC stations really hits you when you look at Jump Freighter trading. What was 200M in fees/taxes has become 400M in fees. The buy/sell spread on all four freighters has now moved at least that far apart. I'm actively trying to buy them again, because the spreads are up to 800M now. I'm still buying plex too; I got one for 900M yesterday and will keep picking up one a week, as my dollar/isk-cost-averaging plan suggests.

It will be interesting to see if much trade moves to citadels near Jita. They take at least five days to come online, so the first ones are no doubt cooking right now. Personally I'm not planning to move. Citadels can be attacked and the recovery of your stuff depends on someone putting up another Citadel in the same system, or waiting twenty days for it to go to another NPC station, at which point you have to pay 15% of the value of the goods to get them back. I've got ninety-thousand pounds in my pajamas, I 've got forty thousand French francs in my fridge and I've got 65B ISK of stuff in my Trade container. I'm not keen to pay 9B to get it back.  I don't mind knocking 3% off my profits to keep it guaranteed safe, or even 5% when CCP get around to pushing it up to that level.

After I've sold this pile off I'm going to revamp my PI operation to be less...intense. A friend has a PI wormhole and I'll move my PI alt there to make whatever he can from scratch. All locally sourced, no more 0.01'ing buy orders at Jita for me, at least not for PI materials. I'll do the same on my main too, since his PI skills are high enough that it's worth continuing, albeit at a slower pace.

I'm preparing a few fit ships that are ready to go into various PvE activities, the kind of sites we get in our local area. Besieged Covert facilities, 3, 4 and 5/10 Serpentis DED sites and maybe C1/C2 wormholes.

Saturday, April 23, 2016

It Begins!

Trade - PI

Well, I'm excited!

I logged in a few nights ago and some had bought ALL the Broadcast Nodes on the market. They usually sell for ~2.5M each, but this deep-pocketed individual bought the lot and  listed them all at 9.75M. I quickly put a few hundred up for 8.7M and started checking the other P4 products. I assumed other sellers would quickly list theirs too, the question was how far down would the price go? (Note to the deep-pocketed guy; it's hard to corner the market - you can't do it with an item that people create by the thousands every day)

As you can see from the sales below several other P4 items had decent price spikes too and I managed to sell a few.  They have all settled down somewhat today, but my aim/hope of getting 3M each for the "big" P4s and 2M for the "little" P4s seems achievable.

A day or two after writing this part of the blog, the prices spiked again. I sold more Wetwares for 4.9M, Sterile Conduits for 1.9M, Broadcast Nodes for 4.9M and 3.8M. Prices continued to fall; at time of writing they're above their pre-spike prices. Power Cores and Integrity Response Drones haven't spiked at all yet, which is interesting. I've sold about 1000 P4s at most and still have about 13,000 to go -- I'm definitely betting that prices will increase after the Citadel launch.  If I'm wrong about that, well, I'm pretty certain prices won't be lower than they were before so I should be able to at least break even.

The market for P4s is an interesting place. You're betting on interacting human psychology, between sellers who make them and buyers who want to build Citadels and other stuff. Will buyers who want to build Citadels jump in now and buy what they need because they think the price will go up later? Or will they think that sellers will flood the market and push the price down, and be content to wait a while? And will sellers put their goods up for sale now to make a quick sale, or wait for eager hordes of Citadel constructors to beat a path to Jita after April 27th?  And, of course, they're thinking about what other people like themselves are doing too: buyers thinking about other buyers, and sellers thinking about other sellers, and trying to get the best deal by outsmarting everyone else involved.

I have listed a few hundred for sale at quite high prices in each of the products I have. If there's another surprise buying spree, I'll make the sale and be happy with those profits.

Turning to Jump Freighters, Nomad and Rheas have had a good price spread recently and I flipped a couple for 400-600M profit each time. However the gaps have all closed and they're not worth trading at the moment. 

My investment in plex isn't working out at the moment; I have about 35 of them, purchased at regular intervals during the long slide down from 1.2B to just under a billion now. I'll just consider it a long-term bet; when they next spike up I'll sell a few, but I'm going to keep buying.

My total value, cash, escrow and goods is sitting around 180B right now.

Trade - Rat Loot

One consequence of the recent module tiericide is that two of my best trades are dead: I used to buy Faint Epsilons and Phased Muons, which are dropped by our local rats, for about 1.3M-1.5M each. I'd use public contracts to move them into decent sized piles, with other stuff, and ship them to Jita where I'd sell them for 3M or higher, during spikes. Imperial Navy Major Insignia I tags were also really good, buying for about 1M in my home region and selling for over 2M at Jita. I'd throw in low-ball buy orders on meta 4 jammers (BZ-5, Enfeebling etc) and between them I'd get some very good profits.

Tiericide made the modules worth very little, and the price of that tag has dropped a lot. I'll keep looking for something else to trade, but there doesn't seem to be much profit in buying pirate loot in region-wide buy orders and shipping it to Jita any more. I tried doing this for the various Disruption Field Generators that our rats now drop, but the price spread is not great and they're 50 expensive-to-ship cubic meters each, versus of the tiny tags. I'll keep checking, though, especially for opportunities in tags.


We got into a doozy of a fight last week, teaming up with a GalMil/CalMil fleet to take out two Archons, two Vindicators and a Bhaalgorn. My killboard got 7B of green on it! 

I got an escalation to a 5 of 10 difficult Serpentis site, the Hydroponics Corp. It was too far away for me, so I gave the site to a corpmate of mine. Thus began his six (?) hour saga. It cost him a Stratios and a shitload of travel time, leaving and entering the site, which was 140AU from the gate, as he tried different tactics to handle the final room. Eventually he upgraded to a Dominix and succeeded in clearing the final room. The loot fairy was kind and he made enough to cover the cost of his Stratios, but I think he's swearing off PvE for a while!


I'm building some T1 rigs again; I might as well name them here and see if that affects the market :) Small Particle Dispersion Projectors cost 19K to make and sell for 120K. My old favorite, Small Transverse Bulkheads cost about 150k and sell for 220k, which isn't a huge profit, but they sell fast.

I did quite a bit of Project Discovery - enough to get the SoE combat suit for my two main characters. I'm really glad they added this to the game and I hope the results we give them are considered good. The interface is a bit annoying and the tutorial has some problems, but I believe they're working on revising both those things.

I had loaned 5B isk to a corpmate who wanted to set up a PI operation. He'd borrowed money from other friends before and paid it back, so myself and a few others pitched up to help him out again. He made monthly payments, then paid back the principal after just a couple of months. If you can find someone to help out, and you trust them, do it! And if you want to build up trust from people you intend to scam later, smart small and work up to the big con! :)

Lastly, I was very pleased to get an in-game email from someone telling me that they really like this blog and that the ideas I share here are valuable to them. It's always nice to get confirmation that you're helping people get into Eve.

Wednesday, March 23, 2016

You Pays Your Money, You Takes Your Chances

warehouse boxes on a shelf

It's decision time. Having spent almost all my liquid isk I have to raise a bit of cash to keep the PI materials flowing to feed my PI installations. I have a pretty good supply of them stashed in Fliet, but the pipeline that tops up those supplies is not getting fed like it used to. I've decided to start selling my approximately 10,000 P4 items now; I'm going to sell about a quarter of them. A friend of mine who plays Eve expressed scorn that I was chickening out by not waiting till AFTER the Citadel release to start selling :)

There's another good reason to do this; I've come this far on the assumption that PI prices will spike even higher after the Citadel release, as everyone rushes to build. But there are surely plenty of new industrialists starting to build P4 items now in anticipation of that demand. It's possible that prices will stay stable, or even fall, after the release. I don't think that is likely, but it doesn't hurt to hedge my bets, take some profit and raise some spending money.

And the profits are good! Most P4 items are yielding about 500k - 1M profit per item, if you built from P3s acquired with buy orders.

I used the asset search window to check what items I had stashed away that might be worth selling and was sad to find a few hundred Phased Muon Sensor Dampers and sixty Faint Epsilons. It's a weird feeling to think these once prized meta 4 items are now just a cheap variation of a module, nothing special.

Tuesday, March 15, 2016

Planetary Interaction Ramps Up

I've spent most of my time since January creating and running a new Planetary Interaction setup. I had sold off my jump freighter collection as prices rose, resulting in an 80B ISK wallet balance, with a similar amount in material between my two characters. Time to invest! I bought a plex or two each week, to average out my cost, more jump freighters (as prices became favorable) and datacores.

I'm going to start with the introspective passage I was going to write at the end of this post, because its probably more interesting than the details of "blah blah I'm getting rich", which follow. Why am I doing this? Why does making money in Eve feel, to me, like winning? 

I read something in a reddit discussion that rang true: having money makes you more like you were. Couple this with an observation I heard delonewolf make: you will probably play Eve in a way that matches your real life personality.  Add a dab of Jakob's observation of the five stages of Eve  (I'm a textbook stage three) and I think it summarizes how I see myself fitting in New Eden.

In real life I'm careful with finances. I look for opportunities to optimize spending and make the most of what I have. I'm good at deferring gratification and can make the most of what I have access to already.  I like helping others do the same thing!

In Eve this translates to looking for bargains, trying to turn money into more money and making the most of the ships I already have and can already fly instead of trying to get into more and more hulls. In all that, I try to maximize my return for a minimal amount of risk.

I also enjoy writing guides like this blog and wiki entries for our corp so that other players can, if they choose, do what I did with a helping hand to get past the difficult parts. I know this will help keep players in the game, and not quit because of space-poverty.

And as I achieve the goals I set for myself, my net worth feels like the scoreboard and I enjoy looking for ways to repeat that hit.

I think I've reached the limit on what I can do with the time I have to play. I don't want more characters or accounts, and keeping two PI setups running and attending a couple of fleets a week is a pretty good play style for now. I do intend, one day, to learn how to PvP though :) I'm training Advanced Weapon Upgrades V on my main!

How I Invested

With the announcement of the Citadel expansion prices and availability of top-tier PI items started to shift around. This was because Citadels require a lot of tier 4 PI items to build. I have built tier 4 items straight from tier 3 items for a while, but it was getting more and more difficult to acquire those materials, and my factories were spending a lot of time idle.

I came with a new plan (google doc here describing it), aimed at making the tier 3 Gel-Matrix Biopaste and Cryoprotecant Solution. Those two feed into two different tier 4 items, plus other items I manufacture.  I would extract and build what I could in Fliet, and build my tier 4s from those materials, plus other tier 1,2 and 3 bought in Jita. It took a while to get the balance right but the flow of materials is enough to keep the factories humming, with a fairly healthy buffer of supplies sitting in station. With the April 27th release date now announced I have about 10k tier 4 items ready to sell and plenty of items to run through the factories to keep producing more. There have been some very encouraging price spikes already!

I couldn't have done it without the excellent Jump Freighter service provided by Aideron! And our friendly neighbors helped defend or recapture POCOs when we lost them to our less friendly neighbors. I'm usually attentive when transporting goods to the POCOs, but I did get too engrossed one night and lose an Epithal on a PI alt that I created. Oh yeah, I forgot to mention, I finally used my third character slot on my account! I gave him 2-3 weeks of training and set him up on five planets, extracting on four worlds and assembling two tier 3 items on a fifth.

I've stopped producing Tech 1 rigs; the sell prices are all close to manufacturing cost and those juicy profits of six months ago are gone. It was a good run, though, and I still have my researched BPOs to fall back on; I'll check prices occasionally, but there's not enough meat on the bone right now.

Interface Complaint

If CCP want more people to do PI, to feed Citadel construction, the PI interface needs to be less clicky. Volumes have been written on this topic, I hope CCP will find some dev time for it. Remove the spinning building graphic, have an auto-routing button, have a simple "error report" that identifies duplicate outgoing routes and missing routes from factories that aren't sending their outputs anywhere. Otherwise it feels like you're being punished for overlooking a step, something CCP should try and avoid where its easily detectable. Templates for setting up common layouts would be nice. Being able to drag and drop an existing layout to a new location would be great. Charge me a fee equal to tearing it down and setting it up, just don't make me do all that clicking again, please!

If they don't do that, it's possible Citadel construction will suffer due to a lack of materials.

Other Stuff

A guy in Jita offered to contract me some items that I thought were about to be merged with much cheaper, more plentiful modules in the March patch. I rejected his offer and got two long emails back saying it wasn't a scam and that I'd misidentified the items he was offering. It was exhausting to think about and I haven't read them carefully yet.

Speaking of which, my very enjoyable and profitable trade in Faint Epsilon and Phased Muon meta 4 items has come to halt with the last round of tiericide. I sold most of my stock before that happened, but still had a substantial amount in storage. Oh well. I'm no longer buying loot in my home region at the moment.

I got my Jita alt's Sisters of Eve standings up to the point where she can do level 4 missions, but needs more training to fly a battleship well. It was a good experience, nice change of scene, going to the level 3 agents and running missions for a couple of days. I made a new friend too, in the process, finding a guy who was willing to share SoE LP when I was at the bottom of level 3 agents.

I had a few nice one on one fights with a neutral in system. She said I was the first person to honor a 1v1 fight request, which surprises me! She won 2 fights (her rocket kestrel vs my blaster atron) and I won one, when my Tristan's drones caught her Condor as she changed direction.

I'm enjoying doing Project Discovery, though I wish there were some lower level rewards. I mapped Shift+Alt+D to launch the window so I can bring it up quickly in a quiet moment during a fleet. The two videos from Spaceships Involved really helped get my head around this!

For fun I'm taking an Atron to the Abandoned Mining Colony in our home and killing a rat battle cruiser every 15 minutes for a sec status boost and the occasional good loot drop.

Here's the fit I use for that; it's quite a tight fit so you may need to downsize things for it to work for you. I get about 190 dps cold and over 4k EHP. I didn't EFT this, it just grew in stages. It can kill Serpentis clone soldiers!

Here's a tip for the start of a fight; you should know how far a pulse of your MWD will take you. For me this goes about 30-35 km. If I need to cross 20km quickly and want to slip into orbit cleanly at the end, I pulse the MWD and set my speed to about one-half. As the cycle finishes I max out my speed again (with MWD off, of course!) and start shooting.

[Atron, Ratting Atron]
Micro Auxiliary Power Core II
Damage Control II
Magnetic Field Stabilizer II

Medium Shield Extender II
5MN Y-T8 Compact Microwarpdrive
Fleeting Compact Stasis Webifier

Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Hybrid Burst Aerator I

Void S x1000

Friday, January 15, 2016

Cutting the Net - a level 4 Faction Warfare mission - in a Tristan

Mistakes were made...but it still worked easily!
(Update 1/22/16 to show four successful runs)

I like doing level 4 faction warfare missions when I get the chance, but being in the Gallente militia means you have to run them in a pretty expensive ship. Tengu/Proteus (at least 700M ISK) are recommended, though I know a guy who uses a 100M ISK Hecate.

I follow a couple of guides written by experienced mission runners, both of whom said Cutting the Net (CTN) should be declined. Why? To complete the mission you need to retrieve an object and get it back to the agent. This is annoying and time-consuming, not to mention you run the risk of losing your ship and failing the mission.

There was, however, a tantalizing throwaway line in one of the guides about CTN. "It can be completed in a frigate."  Which frigate? How frigatey is this frigate? Assault frig? Blinged-out pirate frigate? A Tristan?!

Why This Mission

It pays about 30K to 55K LP, depending on agent location and which tier your FW side is in. Converted to ISK at the average 1500 isk/lp, that's up to 70M isk for a low-risk, few minutes work in a ship costing a few million isk at most. And I'm pretty sure this will work without any Tech II modules too. I think it would be a good mission for risk averse players who don't mind the slightly aggravating process of getting the CTN mission.

I found a video of CTN being run and tried to estimate incoming damage, and also asked mission runners that had done the mission. "About 200 dps" was the consensus, though they had done it in an Ishkur and other similar ships.

Being a good Gallente I figured I'd try getting a Tristan through the mission, despite having no shield-tank bonuses. I've also had almost no experience with Medium Ancillary Shield Boosters (can't you tell from the video?) and failed the mission a few times before getting the fit right.

[Tristan, Cutting the Net]
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Energized Adaptive Nano Membrane II

Medium Shield Extender II
Medium Ancillary Shield Booster, Navy Cap Booster 50
Limited 5MN Microwarpdrive I

[empty high slot]
[empty high slot]
[empty high slot]

Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I

Small Core Defense Field Extender

You will also need a mobile depot and three warp core stabs to stay safe en-route to/from the mission. The rigs I picked were for Serpentis rats - adjust to your preference.

I think it's possible to do this with a wide range of frigates. An obvious suggestion is a dual MASB Breacher, which gets a bonus to shield reps.

Note: this was done in an old version of EFT, so the names might not work in-game. You get the idea though.

How to Run the Mission

The mission consists of two rooms about 80 kms across. At the end of the second room is a container with the 80 m3 item. Overheat your MWD and zip across the first room really fast. Try to arrive just ABOVE or BELOW the gate so you don't bounce off it like I did in the video.

Don't activate the MASB too early or let it auto-repeat, as I did in the video. I didn't realize how well the speed tanking would work at cutting down on rat DPS.

In the second room do the same - overheat and burn to the target and hit ctrl+space when you're about 15km from the target. You should come to a halt in looting range of the container (which is a Spawn Container, not a regular kind - you'll notice it wasn't on my overview in the video!) Grab the loot and warp out.

This fit ends up being 10 m3 short of cargo space for taking the mobile depot back home. You could try just two WCS and a cargo expander instead, or just abandon the depot. They cost 1-2M to replace, and you're better off making sure you complete the mission.

How to Get To/From the Mission

Put three warp core stabs on the ship and carry a mobile depot. When you reach your target system, make a safe, safe up and refit your ships.

Risks and Consequences

What if you fail the mission? What if you get blown up? Failing a faction warfare mission has no consequences. You'll get an email from the agent after twelve hours saying they're disappointed in you, but that's it. If you quit the mission (with the "Quit" button in the mission window), you'll take a standings hit, so never do fact, why is that button even there? I can't think of any reason you'd want to click it.

If you get blown up, you're out a few million isk. Rebuild the ship and try again.

How to Get Offered the Mission

This is where we have a drawback. There are ten possible FW missions and you have, I believe, an even chance of being offered any one of them. If you specifically are looking for CTN, you need to fly around as many FW Level 4 agents as you can, and request the mission until you get it. Remember you can decline ONE mission, then request another and click "Delay" if you don't get CTN. You have a week to accept a delayed mission.

So with two attempts at each agent you'll get CTN once per five agents. It might take a while longer, or it might come up right away.

Another scenario might be that you're an experienced mission runner who usually turns down CTN. This post might give you an incentive to accept CTN along with your other regular missions, and run it in a dirt-cheap ship that you won't mind losing.

I have started doing a "farming" loop where, if I want to while away 40 minutes, go visit 12 agents and "delay" any CTN offers I get, with the intention of coming back later to run them.

Notes From the Future

I have run this a few times more and the fit is definitely sound. I didn't realize, however, that to accept a mission you need to be in the same station as the agent. So if you want to accept a delayed CTN offer you'll need to fly back to the agent. In one hour I was able to run two missions, with all the travel made necessary by it. But in a triple-stabbed Tristan I was very safe and got 94K LP for the two missions.


I'm very happy I came up with this! It's very satisfying to find a way to use a 5M isk ship to generate a 70M isk return with very little risk. If it works just one time, you have enough funds to pay for dozens more attempts - give it a try!

Thursday, December 10, 2015

Living Next Door to Brave

We're finding out what it means to have a disgruntled former child star living next door. They visit, break your stuff and attract the attention of seriously well-equipped ne'er-do-wells.

Brave Newbies left nullsec a little while ago and some of them pitched camp in Heydieles. Over the past few days they put some of our POCOs into reinforce. Last night we showed up to repair one and they sent a few Tornados to harass us as we did so. Just as we were about to upship a cyno appeared and a Snuffbox fleet poured out: a lot of Proteuses plus a Phoenix.  We called for help from our friends in Rdraw but the most we could do was take out the small cormorant fleet that Brave had on-field and watch as our POCO went down and a new one was put up in its place. *sigh* I made a lot of money with that ol' POCO, she was a good'n.

We've had things our own way in Fliet for a long, long time. We moved in in December 2013 and haven't been seriously threatened since then. But this new combination of Brave plus Snuffbox is worrying; I guess we'll see what comes next and also if we have any friends with sufficiently big ships to push back.

Edit: Next day, the same thing happened. Another POCO came out of reinforce and we showed up to defend it...and Snuffbox's Proteii poured out of a cyno.

Billy Daniels' tweet sums it up pretty well.

I may be changing my PI setup anyway -- I've found that it's getting really difficult to buy the P3s I need to assemble into P4s.  I had set aside one planet for making P2s into P3s and that is going well enough that I am planning to expand that operation to other worlds. I think I can make more profit by having a P2-P3 operation running steadily, versus the occasional P3-P4 run.

Thursday, December 3, 2015

Trading the Citadel announcement

Citadel Profits

I've signed up at evetrademaster so I can see my assets/transactions through a web site, you should do the same!

It's been a while, huh? The last two months have been almost entirely about trading and Planetary Interaction. The announcement of the coming Citadel expansion caused a nice spike in P4 PI prices, because CCP revealed what materials are needed to build these gargantuan space fortresses and it included a huge amount of P4 items. The spike lasted at least two weeks, and I was in the happy position of having a lot of P3 materials piled up -- I'd been acquiring them but hadn't been in a hurry to build them into P4s.

I pushed the P3s into the factories ASAP and built and sold them all! I have an Epithal in Jita that makes the trip to my factory planet nearby and, although I was carrying nearly a billion ISK of stuff sometimes, I never lost a ship, thanks to the cloak+mwd trick and insta-dock/undock bookmarks.

The prices of the Jump Freighters that I'd been buying (I think I had 9 or 10 in the hangar) ALL went up too, and I sold almost all of them, making 250-400M on each one.

Additionally, I've continued building several T1 rigs. I keep looking for more/different rigs to build, but I keep finding that the same small stable of products is the best. If you're looking to do T1 manufacturing, its worth building a spreadsheet, automated if you can manage that, and find them for yourself. You can easily buy the needed materials with buy orders; that stuff just floods in so quickly.  Look for rigs that sell at least 10M ISK worth of stuff per day; I've found that some items look good, but sell so slowly that its not worth it.

I was able to sell most of my datacore stockpile too, some nice profits there. I buy five types whose prices swing from under 100K to about 120-130K, sometimes hitting 150K+.

Going Forward

At my last post in October I had about 100B in cash/assets/escrow; that's now up to 145B! 45% increase in two months is a figure I'm very happy with. I had over 50B cash at one point, but I've invested that in plex (buying one a week now), and more Jump Freighters (7) and datacores; I'm down to about 20B cash plus 10B in escrow.

The PI activity is slowing down as it's become harder to acquire the input materials with buy orders. Both my characters have five planets set up, most of which do nothing now that I've cleared out my input materials. I've considered switching my setups to include some extraction so the planets will be productive, but the task is pretty daunting and I keep putting it off.

I've begun a couple of new activities: trading tags between regions (very nice, if you find the right combination!) and making Ascendancy implants. I had picked up an Ascendancy implant BPC from a Serpentis ghost site and did the math on building it. It turned out to be worth doing, so I expanded the spreadsheet to examine the profits on all levels of the Ascendancy range. I found a sweet spot, bought the BPCs from the contract market at Jita, changed one of my factories to build the P3 inputs needed and I now create one of those implants per day. I think I could expand this, as they sell pretty quickly.

I occasionally undock, run plexes, shoot dudes with my corpmates too.