Monday, November 11, 2013

The Successful Defense of Heydelies


We suffer a DDOS attack on our Teamspeak server
just as a huge Old Man Gang fleet engages us.

It's been a few days since I've posted because my spare time is going into playing Eve. We are successfully defending Heydelies but it has been a hard fight with large swings of fortune. As of today things look very good so I'm going to make a series of posts about what I've seen.

My last post was on November 7th and I reported Heyd down at 60% contested. We were gradually pushed back and that number rose and rose...on the morning of the 9th Heyd actually hit 100%. It was vulnerable! Had the Caldari militia decided to bash the i-hub during that very brief window, we would have lost. Luckily for us the Gallente players in the Dust 514 game made a push and took Heyd out of vulnerable, making it *barely* safe. We began de-plexing.

The work was very difficult. Old Man Gang are the main alliance that we fight and they have some seriously good pilots that appear to need no sleep.  The high levels of fighting (nice post, Kirith!) have attracted pirates too. Two of our pilots, Baynex and Ashterothi put in long, long hours of fleet command and rallied other Gallente Militia members to fight in Heydelies. Lockefox has greatly improved our supply of ships and components. We focused on plexing as best we could and....

At time of writing Heydelies is 25% contested. If take about 40 more plexes, unopposed, the system will be stable. Following the "broken windows" theory, we want Heydelies to be an unattractive target for the Caldari. If we keep it stable that sends a signal that the system is occupied, patrolled, secure and not worth attacking.

We don't know if OMG have had enough, have spent all the ISK they want to spend or are just resting this weekend. We'll find out soon enough.

[Update Nov 13:] The word on the grapevine is that internal strife in OMG caused one of their five corporations to leave, taking some strong pilots with them.

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