Monday, October 6, 2014

How not to fly a brawling Vexor


We got into a rather fun fight in Akidagi last night, with Templis CALSF. I died just as we were breaking their tank and taking control of the fight, so here's a look at the first half. It was really exciting, high pressure stuff! Our logi said several of them finished in low structure.

But I made a lot of mistakes; I pointed out a couple in the video subtitles but I've been shown a couple more by our CEO. So in the interest of educating brawling Vexor pilots, here's what I have to work on.

Our Vexors' main drone flight is 2 Ogre IIs, 2 Hammerhead II and 1 Hobgoblin II. Mine also had a Minmatar jam fitted.  Ideally I should have launched drones on landing (waiting till the warp-in was completed!), and tried to jam a Minmatar target. Scythe would have been best, but the Sleipnir I eventually picked was good too. I'm not quick about recognizing the race of ships above cruiser.

Secondly, I spend a lot of time trying to fly to the primary targets as they are called. This is not how I should be flying. My drones should be sent to the primary, but I should have picked my own target to orbit at 500 and hit them with my guns, scram and web. Ideally, make sure nobody else is doing the same to your target, so you're keeping as many enemy ships pointed as possible.  I've heard our FCs give these instructions dozens of times, but I didn't properly absorb the lesson.

(Update: Or not. Sometimes it is better to fly to the primary, MWD on, and burn through it. When the "spread points" command is given, that's when we start looking for other targets to lock down.)

By not noticing my drones hadn't launched, and spending a long time not firing my guns, I missed out on applying a lot of damage.

Lastly, I should have broadcast for reps when all those yellow boxes appeared. I did notice it happening, but I didn't want to distract our logi squad from the repping they were already doing. They said afterwards, just broadcast and we'll get to you if we can. At the very least they'd have time to have me locked up and ready to send reps when the damage started landing.

And on the killmail-whoring side, I had the Loki targeted for the whole time and didn't actually do anything to him! So I missed out on that 200M+ ISK killmail, not that it matters.

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On the other side of the game I'm continuing to build Catalysts, Comets, Enyos and Atrons for the corp. My pet wish is that CCP add a "rename your ship to match the fitting name" in the fitting window, so each ship automatically gets renamed. I've already sent it up the usual flagpoles and I hope CCP Punkturis sees it sometime soon - it seems like an easy change and a good time saver.

My PI operations have slowed down, but I'm still acquiring the P3 inputs I need when the prices are low, then building the P4 outputs, then selling them when P4 prices are high. I'm sitting on a good cash buffer, so I don't need to chase PI quite so hard any more.

I just completed Gallente Cruiser V, so I'm a short train or two away from the Proteus (FW missions!) and Ishtar (kill all the things!).