From flickr user Jeff Babbitt
The past few days have been pretty action packed for me! There was a grand fight (two capitals were lost, 5 Archons dropped in at one point) in Abune during which I lost my Exequror; I'd burned moved away from the gate and when the order came to crash the gate I was a bit slow in following it. Being the last one on field the guys from Templis and Overload Everything finished me off. BUT that was just the start of the fun! One of our scouts kept eyes on the gate and reported the victors left the field and didn't take the loot...there was loads of great loot just floating around!
I jumped in my travel-fit Imicus and while our mostly Irish gang (God, those guys are fun :) !) were talking about the capital wrecks I grabbed 50M ISK of stuff from the wrecks nearest the gate. I flew back to Fliet and dropped it off. Comms reported visitors from The Irukandji had come to loot too so I jumped into an Atron (our cheap 1.5M Rinzler fit) and headed out to drive them off. We succeeded in doing so and the looting continued: I put 25M ISK of stuff in my Atron and went back to Fliet. I grabbed my Imicus again and put another expanded cargohold in the lows, returned to Abune and grabbed another 30M of loot and drones. I even had a chance to salvage an elite wreck for a bonus 4M ISK of goodies.
That was my first time being in a rich, juicy loot field with good protection and every expectation that we'd clear the field. It felt very satisfying; I hope you get the chance to do it too!
The next night Aideron joined a Galmil fleet which flew out to Nennamalia for a POCO defense; we fought a huge Eagle-based fleet on a gate and , unfortunately, we lost. But I got on 4 Gila kills (1.6B total) with my Vexor Navy Issue, and survived the fight. I think my name being further down the alphabet (so-called "name tanking") has really helped me survive more than my fair share of fights.
And that brings me to last night, when I did a bit of everything and had everything go right. It was quiet on the fleet front, so I did a bit of exploration. I found a relic site in Abune and the first can had 8M ISK of T2 salvage. The rest of the site was not so juicy, but I still got 10M of loot. I had d-scanned Fliet on the way out and saw a lot of T2 drones floating in space so I decided to go and rescue them. I used the new Sisters probe I'd bought to go with the 8 combat scanners I'd looted from the Abune fight and in about 10 minutes I'd picked up 20M ISK worth of drones; most of them were in one cluster, which made it easy. See this video which explains how, if you'd like to try. I really recommend it as an activity for new pilots: you learn d-scan and probing skills and make a good amount of ISK (for a newbie, of course :) )
A friendly fleet entered Fliet while I was taking care of some industrial stuff, so I joined them as they rushed into a FW plex to take on five Punishers and 3 Navitases. We lost three (four?) ships during this encounter, but my name-tank held and I flew through the fight without a scratch. I helped take out all the ships except one. Watching the video I can see a couple of mistakes, though...I didn't have all my weapons running when they could have been. My default orbit was set to 25km instead of 500m...maybe that helped keep me alive?
Industry: The new UI is nice but is missing a critical piece of information. I'd like to be able to see how many science and manufacturing jobs I can run WITHOUT having to either go to the jobs tab and count the existing jobs OR pick a blueprint and select manufacturing/science-jobs to see the jobs counter display. It's the first thing I consider when deciding what industry stuff to do; what CAN I do right now? All that black space you see when you launch the industry screen is just wasted.
I'm still supplying the corp with ships; the best seller is the aforementioned Rinzler, which I sell in two-packs for 3M ISK. The process of fitting and contracting them has way too many clicks, and I hope CCP revises this soon. The "Copy Contract" function won't work for me; it doesn't recognize that the contract is for a fitted ship, and it will just try and grab a hull and loose modules to assemble. Here's a simple thing they could do (CCP Karkur!) - a bulk ship naming function would be great. Let me select several ships and give them all the same name. Maybe also add a checkbox to the fitting window that, when checked, will rename the ship to the